CHI 2021 Paper and Course

We are happy to announce our CHI 2021 paper on XRStudio, a virtual production and live streaming system allowing instructors to give lectures in VR, and enabling students to access the VR content with or without VR devices. This project involved several students from the lab: Shwetha Rajaram, Liwei Wu, and Jaylin Herskovitz, and a visiting student from Swarthmore College, Yifei Cheng. They co-presented the paper in this CHI video presentation. Michael and Shwetha will be at CHI to answer questions during the two presentation slots.

Together with Professor Mark Billinghurst, Michael also developed and co-taught a CHI 2021 course on XR prototyping. In preparation for the course, Mark and Michael have started to collect more resources for those interested in rapid prototyping techniques for XR, which can be found at

We are looking forward to catching up with friends at CHI 2021 which will be held virtually this year from May 8 to May 13.

CI Fellows Postdocs

Professor Michael Nebeling from the Information Interaction Lab at the University of Michigan is happy to support and host a CIFellows postdoc in the lab.

Michael’s CIFellows mentor profile can be found here

The postdoc should be experienced in technical human-computer interaction research, ideally demonstrated by a set of significant publications in the ACM CHI, UIST, or EICS communities. Notably, you don’t have to be experienced in AR/VR and you don’t need to have a Computer Science background to work with Michael and the lab.

Michael’s web site and our lab web site share a lot of the work we have worked on and we are always excited to talk about some of the work we are doing at the moment as well.

Please refer to the information on the Computing Innovations Fellows web site about the application process but be sure to reach out to Michael first via email if you are planning on submitting an application.

More about the CIFelows program

Below is an excerpt from a recent  Computing Research Association (CRA) and Computing Community Consortium (CCC) announcement:

The Computing Innovation Fellows Program is open to researchers whose work falls under the umbrella of the National Science Foundation (NSF) Computing and Information Science and Engineering (CISE) Directorate. This includes PhD graduates who are planning a career in academia either as a research scientist or in a faculty position. This effort takes inspiration from CRA/CCC’s NSF-funded Computing Innovation Fellows Programs with cohorts starting 2009, 2010, and 2011CRA’s Best Practices Memo on Computer Science Postdocs and the Computing Innovation Fellows 2020 Project.

CIFellows 2021 awardees will receive a two year postdoctoral opportunity in computing, with cohort activities to support career development and community building. Realizing there are still many unknowns with the pandemic and that situations are different across the nation, there will be some flexibility in the program. 

Applications are due around early May 2021, with decisions being made by July 1, 2021 for positions beginning this fall or next winter. Please check the website ( regularly for application requirements and submission details.

XR MOOC Series launched on Coursera

There are three courses in the Extended Reality for Everybody specialization on the knowing, doing, and shaping of XR. The first course provides an introduction to the fundamental concepts and technologies and a discussion of key issues and trends. The second course covers a variety of prototyping and evaluation techniques for user experience and interaction design. The third course focuses on the development of XR applications.

Note: U-M faculty, staff, students, and alumni can access the specialization through Michigan Online for free.

Professor Michael Nebeling and the Information Interaction Lab are happy to announce that the Extended Reality for Everybody specialization, or XR MOOC series as Michael likes to call it, has launched this week on Coursera!

UPDATE: The XR MOOC can now also be accessed through Michigan Online (free access for U-M faculty, staff, students, and alumni).

This is a set of three courses that together provide an overview of the XR technology landscape and a discussion of the key issues and trends (Course 1), take a design thinking and doing approach to creating new XR experiences more suited to designers (Course 2), and also cover three main approaches to developing XR applications with WebXR using A-Frame, Unity, and Unreal (Course 3).

The design and production of this XR MOOC series was a collaborative, 1-year effort, that was impacted by COVID-19 in that Michael had to film the majority of the MOOC by himself and in his study. Michael thinks of this as an advantage, however, because it adds a personal touch like featuring his pet rabbit, his companion during filming and the main reason for the many interruptions, in the Making Of at the end of Course 3.

We hope you will take advantage of these online teaching resources and, if you are a researcher and instructor, also share it with your students! Please let Michael know if there are any good examples and resources that you think could be added to what is currently there.

Winter 2021 Research Assistant Position

The Information Interaction Lab at the University of Michigan School of Information is looking for one master student to assist on an ongoing VR project led by PhD student Audrey Labrie, working in collaboration with Professor Nebeling. This position will be a paid temporary research assistant position where the amount of work can typically vary but the expectation will be no more than 12 hours per week.

We are looking for a student with prior industry or research experience conducting qualitative user research. The student will engage in fundamental research tasks to help address the goal of the project. In particular, the student will assist in the execution of a human-subjects study, qualitative analysis of data from the study, and possibly contribute to the formal write-up of a publication about the research. 

Required qualifications:

  • Prior industry or research experience conducting qualitative user research
  • Knowledge of qualitative