XR MOOC

There are three courses in the Extended Reality for Everybody specialization on the knowing, doing, and shaping of XR. The first course provides an introduction to the fundamental concepts and technologies and a discussion of key issues and trends. The second course covers a variety of prototyping and evaluation techniques for user experience and interaction design. The third course focuses on the development of XR applications.

Note: U-M faculty, staff, students, and alumni can access the specialization through Michigan Online for free.

The Extended Reality for Everybody specialization, or XR MOOC series, launched in December 2020 on Coursera (audit is possible) and Michigan Online (free access for U-M faculty, staff, students, and alumni).

This is a set of three courses that together provide an overview of the XR technology landscape and a discussion of the key issues and trends (Course 1), take a design thinking and doing approach to creating new XR experiences more suited to designers (Course 2), and also cover three main approaches to developing XR applications with WebXR using A-Frame, Unity, and Unreal (Course 3).

We hope you will take advantage of these online teaching resources and, if you are a researcher and instructor, also share it with your students!