There are three courses in the Extended Reality for Everybody specialization on the knowing, doing, and shaping of XR. The first course provides an introduction to the fundamental concepts and technologies and a discussion of key issues and trends. The second course covers a variety of prototyping and evaluation techniques for user experience and interaction design. The third course focuses on the development of XR applications.
Note: U-M faculty, staff, students, and alumni can access the specialization through Michigan Online for free.
Professor Michael Nebeling and the Information Interaction Lab are happy to announce that the Extended Reality for Everybody specialization, or XR MOOC series as Michael likes to call it, has launched this week on Coursera!
UPDATE: The XR MOOC can now also be accessed through Michigan Online (free access for U-M faculty, staff, students, and alumni).
This is a set of three courses that together provide an overview of the XR technology landscape and a discussion of the key issues and trends (Course 1), take a design thinking and doing approach to creating new XR experiences more suited to designers (Course 2), and also cover three main approaches to developing XR applications with WebXR using A-Frame, Unity, and Unreal (Course 3).
The design and production of this XR MOOC series was a collaborative, 1-year effort, that was impacted by COVID-19 in that Michael had to film the majority of the MOOC by himself and in his study. Michael thinks of this as an advantage, however, because it adds a personal touch like featuring his pet rabbit, his companion during filming and the main reason for the many interruptions, in the Making Of at the end of Course 3.
We hope you will take advantage of these online teaching resources and, if you are a researcher and instructor, also share it with your students! Please let Michael know if there are any good examples and resources that you think could be added to what is currently there.